SimpleFighter V6.3 release notes.
Hello everyone!
I know I said I’d stop working on this game a few months back, but I decided to pick it back up after a very long time of not doing anything with it. I had the motivation to continue working on it after a tun of progress was made on it since then.
Before I continue with today’s changes, I’d like to let you all know that you may need to redownload your sounds again, as I’ve added lots of new ones. These sounds are related to the features I’ve added.
Without further to do, here’s what’s new from versions 6.1 to 6.3. Also this game is no longer in beta.
Resolved an issue where items were undroppable by the user when interacted from their inventory.
Fixed a bug where the combat log menu showed incorrect experients counts when leveling up your character.
The combat log menu can now show the experiences gained by all enemy types when killed by your weapons.
The combat log menu can now show the damage stats of all enemy and misc object types when attacked by your weapons.
Made it so the combat log gets cleared upon death or character reload.
Added a keyboard command to open the combat log viewer for looking at the damages received from certain enemy types. You can press shift E to do this.
Made it so animals and zombies are less likely to break your bones if the damage taken by them is lower than 100.
Added some slash commands to reload all of the shields and weapons that are currently present in the game. This is useful for certain situations where your character’s shield and or weapon stats may be out of wack.
Made it so the healing cast item heals the last bone that was broken, not just the first one.
Made it so the healing cast item gets recycled after a bone has successfully healed. This is so the same cast can’t be used multiple times to continue healing another bone.
It is now possible to lose a life and or die from breaking too many bones in the game.
Made it so all of your bones are reset to being fully functional upon death or character reload.
Made it so you can no longer use a healing cast after healing all broken bones.
Added a new healing cast item that can be used to heal your broken bones in the game.
Made it so animals and zombies can now break your bones depending on the damage received from them.
Added a slash command to reload your character. This is useful for certain situations where your character’s base stats may be out of wack.
Improved the clarity of reading bone scan results with the health scanner item.
Fixed a bug where using a health item could increase the player’s health above the maximum threshold, resulting in an inaccurate health percentage readout. Your health is now properly capped at 100% when you’re fully healed.
Made it so using a health item now heals you a random amount between 5 and 10 percent of your maximum health.
Added the first useable item. The new health scanner item can now be used to check for the health of broken bones in the game.
You can now break multiple bones at once while falling, not just one bone.
Added a probability chance modifier for breaking a bone when falling. The higher you fall, the more of a chanse that you’ll break something.
Made it so item and weapon utilization becomes harder after a bone has been broken.
Made it so player movement becomes harder after a bone has been broken.
Made it so breaking your shield while falling will cause your bones to break.
You can now break a bone in your body if you fall from a very high distence.
Added the ability to abort entire dialogs by pressing the escape key. This is especially useful when browsing through multiline dialogs.
Changed the building key from O to B. The shield key is also changed from B to O.
Removed the ability to use the number row to quickly draw weapons from a predefined slot.
Fixed a bug where the loop sound for the reflection mode would continue to play even after death when killing a human entity.
That’s all from me for today’s major update. Stay tuned for more fun and exciting features!
Just to let you guys know, these updates I’ll be releasing will be occasional from now on. I no longer have all the time in the world to push out new game releases, do to college and other life commitments I have to atend to.
Here are the download links for the game as usual.
Github.io: main game.
Github.io: new sounds.
https://github.com/tsatria03/SimpleFighter/releases/download/V6.30/sounds.7z
Itch.io: main game / sounds.
https://tsatria03.itch.io/simple-fighter
Enjoy, and happy playing!
Files
Get SimpleFighter
SimpleFighter
A classic spinoff to other popular offline shooters.
Status | In development |
Author | Tony Satriano |
Genre | Fighting, Survival |
More posts
- SimpleFighter V6.1beta release notes.Mar 27, 2025
- SimpleFighter V6.0 release notes.Mar 27, 2025
- SimpleFighter V6.0 release.Feb 09, 2025
Comments
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Hello, Tried the latest version of the game and like what you've done. However, when I die in a map, when it asks me to respawn and I hit yes, nothing, is on the map. Please look into this unless this is by design. Also, when equipping any of the items, you're able to use as much as you want, even health items. Is this done by design? Thanks.
Hi there. To Answer all of your questions, when you die on a buildable map, it is completely normal for it to be empty. All you have to do is press the reload button and the Maps settings menu, or you can simply type /relmap into the command box by pressing the/key. When you said you’re able to equip and use the items as much as you want, what do you mean by that? Are you talking about the items that come in your cycle inventory? Or the ones where you can press eye to get there.
Hello there. Yeah, the items when you press I to get into the inv. I'm not sure if that was done by design or what but figured I'd say something just in case it wasn't Lol.
Oh yes. I initially did that by design, but I may end up changing it in the future to use an actual inventory system that mimics what other games already use.