SimpleFighter V6.0 release notes.


Hello everyone! I’m excited to announce that a new update to simple fighter has finally arrived!

Before I continue. I recommend to please redownload your sounds, as a lot of them have changed. I’ve also added some new enemies and various other things as well. I know that many of you all wanted 3d support to be a thing, but I’m still in the process of converting things over so maps and other objects can work in both modes. I’m also going to convert the builder inputs to use the audio forms object as well.

These features will be rolling out to the publick within the next few versions, so stay tuned for that!

Here’s what’s new in version 6.0.

Addressed an issue where moving an entity with the same id with the slash go command would cause all of the other entities with the same id to end up at the same exact place as the entity that was moved there first.

Added some map related options to the settings menu.

Made it so melee weapons can still reflect attacks caried out by entities even if you have a shield on.

Made it so human entities can also use the reflection mode for melee weapons just like you.

Added kills to all of the character files.

Melee weapons now have a reflection mode. You can press the letter T to toggle it on or off. While you’re in reflection mode, any attacks caried out by an entity has an 80percent chanse of getting reflected. From now on, the shortcut alt and R will be used to make your character sit and stand.

Made it so when you jump, you’ll automaticly face up. This is useful for fireing weapons up.

Moved the bosses and helpers out of the objects and npc/boss folder into the main npc folder.

Changed the falling logic. Instead of making your character sit after hard landing on a platform, it will now stun them for a spesified duration calculated by your fall height before making them be able to move again.

You can now asine a contributor to your map. You’ll also be asked to provide this information when creating a new map.

Addressed an issue where pasting data from the clipboard into your map could result in the entire map being cleared if the clipboard was empty, or if it contained non-map-related lines. The system will now validate the clipboard data to ensure it includes all of the required map fields before overwriting the entire map.

Animals, bosses, humans, projectiles, robots, turrets, and zombies can now destroy items.

Made it so turning sounds play in 2d for all characters.

Made it so your inventory gets cleared upon player death. You can also clear your inventory manuely by typing the slash invclear command.

Revamped the main enemie class and renamed it to humans. They can now equip and use the weapons you have in the game to hit you instead of using their standered attack system. The name change will also apply to the builder menu, the object info menu, and the spire.

Added fall modifier to all of the character files. This controls the fall damage received when hard landing on platforms with your shield on or off. The default is set to 21, but can be changed per character.

Bombs, time bombs, mines, and vehicles can now damage bosses.

Addressed an issue of time bombs damaging entities before the timer has elapsed on them.

Fixed a bug where the death sounds of entities didn’t always play when the slash kill or slash killall commands were being executed.

Addressed an issue where you weren’t able to jump what so ever upon reaching the maximum hight of a map you were building.

That’s all for now. As always, please inform me of bugs and or features you’d like to be fixed and or added in the next versions of the game.

Here are the game links.

Dropbox game release.

https://www.dropbox.com/scl/fi/j084c874 … b&dl=1

Dropbox sounds release.

https://www.dropbox.com/scl/fi/50q91yzm … w&dl=1

Git hub game release.

https://github.com/tsatria03/SimpleFigh … /tag/V6.00

Itch.io game release, the game patch is also there as well.

https://tsatria03.itch.io/simple-fighter

The game sounds are also located on my game page.

Enjoy, and happy playing!

Files

SimpleFighter V6.0
External
54 days ago
SimpleFighterSounds
External
33 days ago

Get Simple fighter

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