ToyMania V2.0 release notes.
Hello audiance! I finally got through with making this next major update i’m about to share down below.
I’ve added lots of most requested features, and fixed a shit-load of bugs. Excuse my french, but thought I had to say that because it was hard as hell to do.
Anyways, back to the scheduled program. Without any further hesitation , here’s what’s new in version 2.0.
Added an option in the pause menu to copy your current level and game mode to the clipboard for easy sharing or progress tracking.
Fixed a bug where the game failed to restart propperly upon activating it in the main menu.
Implemented a health warning system in all of the game modes. If your health gets below a certain threshold, a heartbeat sound will play to signify that you’re in real danger of dying.
You can now directly quit the game session right from within the pause menu.
Added the ability to adjust the ambience and music volumes of the game. You can press the page up or down keys to adjust the music, and home or end to adjust the ambience. These settings are automaticly saved the next time you start a new game session.
Added a confirmation prompt when pressing Escape during gameplay. Players are now warned for quitting the current game session. This allows them to abort the action if pressed accidentally.
Made it so the post game copy prompt option found in the settings menu also controls the copy prompt found in the pause menu.
Made it so session based achievements don’t get coppied along with your actual in-game statistics when using the pause menu or the post game copy prompt after death or victory.
Added sounds for pausing and resuming the game.
Added a pause menu to the normal and endless game modes. You can resume, view and copy aall of your session-based stats there.
Made it so pressing the letter L tells you wich game mode you are on after announcing your current level.
Made it so the machine gun is only available in the endless game mode. This also includes the restriction of keys to check and reload the ammo for it. The readme file’s keyboard command section is also updated to reflect this change as well.
The endless game Mode has now been completely rebalanced to match the Normal game Mode for the first 6 levels. This offers a gradual and familiar introduction before the difficulty of the game increases. After level 6, the mode will start ramping up with more enemies and collectibles.
Adjusted the Endless Mode progression for better difficulty scaling. Previously, the Endless Mode would overwhelm players early on by spawning guards, cars, and keys all at once.
Added a keyboard shortcut to check the position of the winning door in the endless game mode. This shortcut is also in the readme file as well.
Made it so endless mode starts the player with 10,000 health instead of 1,000. This provides a better chance of survival against harder difficulties with spawned guards.
Fixed an issue where cars would disappear between levels 4 and 6 in endless mode.
Added descriptions to the game mode options found in the start game menu.
Added an Endless Mode to the game. Players can now choose between Normal Mode and Endless Mode before starting a game. In Endless Mode, gameplay difficulty gradually increases over time without a final level, encouraging long play sessions and making session-based achievements more meaningful.
Addressed an issue where the behind pitch decrease option wasn’t working propperly in the game when it was disabled in the settings menu.
That’s as much as you’ll ever get out of me for this update. Haha. But siriosely though, I really hope you guys enjoy what I have to offer. I had a tun of fun testing it regardless.
If you find anything worth adding and or fixing I should know about, please let me know. I’ll try my best to implement them based on my availability. Thanks in advanced to those who play my game. I really value your appreciation.
Here’s the link to the game as usual.
https://tsatria03.itch.io/toymania
Enjoy, and happy collecting!
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ToyMania
A fun game that revolves around collecting toys.
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