ToyMania V3.1 mac and windows release notes.
Hello friends! I finally got done coding today’s major update for toy mania!
First things first, I’m gonna say right off the bat that I’m sorry about soundpack support not being a thing, not yet at least. I was really thinking about the best way to do it, but I need feedback from all of you guys because I was brainstorming the idea for it, but was like it’s going to be really hard to manage with nearly 300 sounds in place.
I was gonna allow the creation of global soundpacks, witch meant that all 300 or so sounds would have to go in each pack for the game to recognize them properly. I wasn’t sure if that was the best way to implement it or not.
Anyways, what matters now is that I’m gonna hold off on this feature untill I find a better solution for it. Back to what I was saying about today’s major update, I hope you guys enjoy this one.
I added lots of cool things that you won’t wanna miss, so without Any further hesitation, here’s what’s new from versions 3.0 to 3.1.
Added post-destruction zones to Endless Mode. Two glass platforms now appear at the start of Endless Mode as remnants of the destroyed store from Normal Mode. One zone damages the player, while the other one gradually heals the player over time.
Fixed a bug where ammo packs could give negative ammo when the player’s ammo reserve was near or above the maximum cap. Ammo packs now correctly calculate the missing reserved ammo, and will only add the valid amount, preventing overfilling or negative ammo gained messages.
Made it so taking damage during a reload cancels the reload attempt. If the player is hit by an enemy while reloading their machine gun, the reload of the weapon is now interrupted with an audible sound and speech feedback.
Upgraded the maximum reserved ammo that the machine gun can reload at a time from 20 to 50.
Added a ping sound to the machine gun weapon to signify that it has been reloaded successfully.
Fixed a bug where using a health potion could increase the player’s health above the maximum threshold, resulting in inaccurate health percentage readings. Your health is now properly capped at 100% when you’re fully healed.
Made it so reloading the machine gun transfers ammo from your reserved ammo instead of restoring a fixed amount. If the reserved ammo is low, only the available rounds of ammo are loaded.
Made it so The Z key now reports both the currently loaded and reserved ammo values for the machine gun.
Improved the inventory ammo pack logic to respect your current reserved ammo.
Implemented separate ammo, maxammo, and reserved_ammo values for machine guns to support more realistic reloads.
Fixed a bug where using an ammo pack in your inventory would incorrectly set your total ammo to the pack’s value instead of adding to it. The item now properly increases your current ammo by a random amount between 20 and 40, and reports the correct ammo gained from the opened pack.
Added the ability to collect and use ammo packs in endless mode, along with health potions.
Added some more item related sounds into the learn game sounds menu.
Replaced the machine gun reloading sounds with better ones.
Introduced a new realistic weapon reloading system. Reloading a weapon will now take time instead of instantly restoring ammo.
Added options in the game settings menu to enable or disable the complete and toggle switch sounds.
Improved the sound device selection menu by sorting the available devices alphabetically and labeling them as “active” or “inactive” based on the current selection. This makes it easier for users to help them identify the correct output device.
Added speech and sound feedback to the toggleable sound test switches found in the audio settings menu.
Fixed an issue where music previews would play automatically when entering the sound settings menu.
Made it so all preview sounds found in the audio settings menu properly get destroyed upon exiting the menu, or going into various other menus.
Improved the music preview behavior. The selected track now only plays when toggled on by the user, and updates in real-time when switching tracks.
Made it so preview sound buttons in the audio settings menu now correctly toggle their sounds on and off when pressed repeatedly. Previously, sounds would continue playing with no way to stop them from the same button.
Added the ability to test ambience, music, alarm, and heartbeat sounds in the audio settings menu.
Added the ability to set your sound devices in the audio settings menu.
Added an option in the game settings menu to show or hide read only toggle descriptions.
Resolved an issue where the store in level 6 on normal mode had a very high chance of exploding even after a user has paused or whent into another menu inside the game.
Separated the preferences menu into 2 different sections. You can now access and save audio and game settings independently of each other.
Added the ability to adjust the ambience, music, alarm, and heartbeat volumes in the game settings menu outside of the main game.
Separated the descriptions for all setting toggles into dedicated read-only input boxes next to each toggle. This makes the settings menu more screen reader-friendly and easier to navigate.
Revamped the intire settings menu. It will now use the native audio form buttons and checkboxes moving forward.
That’s all fokes! Please stay tuned for more awesome updates to come!
Here’s the game link in all it’s glory.
https://tsatria03.itch.io/toymania
Enjoy, and happy collecting!
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ToyMania
A fun game that revolves around collecting toys.
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