ToyMania V1.3 release notes.
Hi everyone! I just released a huge update to my toy mania game!
I know I havent released anything for this game in weeks, but I finally found the motivation to continue working on it. Plus, it’s no longer in beta!
I hope you guys enjoy what I have to offer for this update. I had so much fun working on it.
With all that rambeling out of the way, here’s what’s new from versions 1.1 to 1.3. I say 1.1 because I added a few tweaks in there that didn’t quite make it to the origenal beta release of the game.
Added the ability to save your Achievement progress. This is loaded along with your other game stats.
Added an option to the settings menu that let’s you clear all of your achievements you’ve unlocked in the game.
Made it so when an achievement has been unlocked, a dialog now congratulates the player and describes what was accomplished.
Added an Achievements Menu to the main screen, allowing players to view their progress across all categories.
Added a full Achievement system that tracks your progress across collected toys, found keys, defeated guards, destroyed cars, taken steps, and total playtime. Each achievement has 50 scalable tiers, unlocking as you reach higher milestones.
Fixed an issue where session playtime would reset on game relaunch. The timer now tracks total session time across game launches.
Made it so Session Stats and Lifetime Stats are split into 2 separate menus for easier navigation. Each menu now clearly shows relevant stat categories in a more focused view. The copy stats function is also Retained as well for sharing or tracking progress.
Added the ability to copy all of your game stats to the clipboard in the stats menu.
Added a confirmation menu when clearing game stats. Players are now asked to confirm their choice before clearing session, lifetime, or all stats, preventing accidental data loss.
Added a new option in the Settings Menu to clear your game stats. You can now reset your session stats, lifetime stats, or both, with clear feedback after each action.
Improved the readability of the win and death screens by breaking long stat messages into separate, easier to read lines.
Added the ability to view total playtime in the stats menu. This shows how many minutes and seconds you’ve played across all sessions, even after restarting the game.
Added separation of session stats and lifetime stats. In-game stat keys, such as T, I, F, and Q now report only the current session’s progress, while the Stats Menu displays lifetime totals of all of the things you’ve collected, destroyed, and or killed.
Added the ability to save statistics found in the stats menu to a file. These will persist between sessions.
Added a steps tracker into the stats menu. It will now tell you how many steps you’ve taken in total.
Added a Stats Menu to the game. This menu displays a summary of your total collected keys, collected toys, killed guards, and destroyed cars. You can access this from the main menu to review your progress all in one place.
Addressed an issue where collected keys and toys weren’t being tracked propperly upon player death.
Added some menu sounds to the game.
Added the ability to save your settings in the settings menu.
You can now enable/disable global behind pitch decrease for the game in the settings menu.
You can now enable/disable global hrtf support for the game in the settings menu.
Added a basic settings menu to the game.
Added menu music. The volume of the music will be saved the next time you launch the game.
Added a basic menu system to the game.
That’s all for now. Feel free to message me with bugs and or features you’d like to be their in the next upcoming versions.
Here’s the latest release of the game on itch.io.
https://tsatria03.itch.io/toymania
Enjoy, and happy collecting!
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ToyMania
A fun game that revolves around collecting toys.
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