ToyMania V1.0 release notes.


Hello everyone! I just made the toy mania game a standalone project.

I know this game may have been a part of my other main game cooky craze, but I decided to make it a Separate game entirely. I realized that this game wasn’t suited to be a mini game, considering the nature of it and all.

I added some documentation to the game, provided down below.

Welcome to toy mania! In this game, you must collect toys, find keys, and defeat enemies before being able to escape the store.

To play the game, you have to move around the store collecting toys, defeating enemies, and unlocking the final exit. The goal of the game is to find all of the keys and reach the exit before the time runs out.

As you progress, the game becomes more and more challenging. You’ll have to deal with cars, guards, and eventually a powerful boss that will chase you around the store.

You can equip various weapons, each with different strengths and ranges, to help fight off enemies. If your health reaches zero, or the time expires, you lose.

Can you escape before the boss inevitably catches you? Let’s find out!

Here are all of the changes I’ve made for version 1.0 so far. These will be updated as I continue adding more things to the game.

Replaced the boss hitting sounds with new ones.

Decreased the amount of keys you need to collect to unlock the door. This value will also be spoken when trying to unlock the door.

Made it so the ammo of the machine gun resets upon redrawing it.

Fixed a bug where keys and toys were being broken at the start of a new game despite the clock not allowing them to do it.

Added a door that will randomly spawn on the map while you’re on the boss area. You can’t open this door unless you’ve collected all of the keys that are required to unlock it.

Fixed a bug where you were still able to hit bosses, cars, and guards while your machinegun was empty.

Added 2 new weapons. The laser, and the machine gun.

Changed the key to run from control to alt.

Made it so keys get destroied if you don’t collect them on time.

You can now collect keys. They will start appearing in the boss area of the map.

Made it so the boss class launches random guards with different atributes.

Adjusted some tweaks. The guards will no longer show up untill you reach the boss area. They will also no longer destroy the toys that get dropped on the ground.

Made it so the damage of weapons are randomized when hitting bosses, cars, and guards.

Added health mechanics. When a guard or a boss attacks you, you’ll here pain sounds. The same thing will apply if they kill you.

Made it so toys get broken if you don’t collect them on time.

Added damage and range stats to all of the weapons.

Added a boss that will attack, heal, and teleport around the area. This boss can be killed using your weapons.

Added guards that will attack and patrol the area. These guards can be killed using your weapons.

Added toy cars that will patrol the area. These cars can be destroyed using your weapons.

Added the ability to draw and equip weapons.

That will be all for now. This game will receive more updates the further it goes along. The game will be removed entirely from the cooky craze game when version 2.3 of it comes out to the publick.

If you find any bugs and or features you’d like to be included in the next version, please let me know. I’ll try to implement them as soon as I can.

Enjoy, and happy collecting!

Files

ToyMania V1.0
External
25 days ago

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